game shelf

Indie Games

1 / 1

player pass

A reward layer that can travel across games.

Register once, play selected games, send tokens to friends, and keep eligible benefits available across the web shelf and future phone versions.

invite tokens

Send tokens to friends.

Registered players can share token links. Friends who join through a token can unlock starter perks while the sender earns store credit or cosmetic progress.

BITSEED-7K2M

shop wallet

Credits without noisy monetization.

Eligible promotions can add $10 or $25 in shop credit for avatars, sprites, premium entries, or game-specific cosmetic bundles.

$10 starter $25 founder

premium entries

No ads where it matters.

Premium entries can remove ads from selected sessions and carry eligible no-ads access into future iOS or Android versions.

No ads Early builds Store sync

cosmetics

Avatars, sprites, and game identity.

Each game can offer its own avatars, trails, sprites, skins, badges, or early-player items while staying tied to the same player account.

Want the full promo details? See how tokens, shop credit, no-ads entries, phone benefits, and friend invites can work.
Promo details

shelves

Shelves by mood and play style.

Browse by how the games feel: cozy score runs, tunnel puzzles, match rooms, online worlds, timing challenges, and pressure routes.

Cozy Runs

Warm routes, tiny goals, fast restarts, and readable pixel rooms.

Tunnel Worlds

Soil, roots, caves, passages, stones, water, lamps, and pressure paths.

Online Tables

Server worlds, match rooms, P2P lobbies, daily boards, and friends-only play.

Featured Shelf

Badges like Hot, New, Featured, and Heating Up can stay hidden until they help.

pixel worlds

Terrain pieces that make each game feel alive.

The shelf uses a shared visual language: soil corridors, cave rooms, grass paths, dots, gems, gates, water, roots, bugs, hazards, and soft tile lighting. Each game can swap palettes, tiles, badges, and play-mode metadata without changing the whole catalog.

  • 8/16-bit inspired terrain vocabulary
  • separate thumbnails, sprites, tiles, and game data
  • public copy focuses on each game’s own identity
Original terrain tile kit with grass, soil, cave, water, maze dots, gems, roots, hazards, and mini map examples
Swappable terrain parts for game pages, screenshots, and future phone stores.

play modes

Clear mode labels for every game.

Each card can show whether a game is offline, online, server-based, continuous-world, match-based, local, or P2P. Live activity gauges are optional and stay hidden until there are enough players to make them useful.

Offline Works without a server: local levels, score runs, pass-and-play, or daily seeds cached locally.
Server / Continuous World Always-on worlds, shared events, live boards, player counts, and seasonal states.
Match-based / P2P Short rooms, friend matches, relay or direct connection, with queue status hidden when the audience is small.